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Amiga game ported to Godot with LLM

Archived — this story has rotated out of today’s deck. It is kept here in full.

The gist

A 1993 Amiga game was ported to Godot by an LLM in an evening.
It shows AI can revive old codebases, but human polish took weeks.

Background

Babylonian Twins, a 68000 assembly platformer made in Baghdad in 1993, was the first commercial game from Iraq but never widely released due to Commodore's collapse and sanctions. Rediscovered in 2008, it was hand-ported to iPhone in 2010. This summer, the developer used an LLM to port the original assembly to Godot, achieving a playable version in one evening, though fine-tuning the feel took additional weekends.

How it unfolded

  1. 1993Babylonian Twins developed in 68000 assembly in Baghdad; first commercial Iraqi game but shelved.
  2. 2008Amiga forum discovers the game via YouTube uploads and contacts the developer.
  3. 2010Hand-ported to iPhone with a custom engine, reaching over two million downloads.
  4. Jul 2026Developer uses Claude Fable 5 to port the assembly to Godot; first version done in one evening.
  5. Sep 3, 2026Developer publishes detailed blog post and shares on Reddit and Hacker News.

Who’s saying what

Developer
The LLM port was surprisingly effective, but achieving the right feel required manual tweaking over several weekends.
Hacker News Commenter
This could become a generic game porting skill; feeding binary files to Claude successfully reversed to Godot.

Still unverified

The claim that the LLM port took only one evening is from the developer's own account; no independent verification.

Sources

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