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Rendering pretty sky in Around The World game
frozenfractal.com

Rendering pretty sky in Around The World game

The gist

Developer Thomas ten Cate published a blog post on rendering a prettier sky in his Godot game Around The World.
The post details a custom ray tracer and a lighting lookup table for the early-development sea game.

How it unfolded

  1. Jul 31, 2026The previous post in the series, "Around The World, Part 33: Clouds," got the game's clouds to look passable.
  2. Oct 12, 2026Thomas ten Cate published "Around The World, Part 34: A pretty sky" on frozenfractal.com, and it was shared on r/godot as "A pretty sky - including a neat lighting hack specific for Godot."
  3. Oct 17, 2026A post titled "Rendering pretty sky in Around The World game" appeared on daily.dev, and the blog post was submitted to Hacker News by user ibobev with 3 points.

Sources

Read the full story in the app gg2 — free on the App Store