Rendering pretty sky in Around The World game
The gist
Developer Thomas ten Cate published a blog post on rendering a prettier sky in his Godot game Around The World.
The post details a custom ray tracer and a lighting lookup table for the early-development sea game.
How it unfolded
- Jul 31, 2026The previous post in the series, "Around The World, Part 33: Clouds," got the game's clouds to look passable.
- Oct 12, 2026Thomas ten Cate published "Around The World, Part 34: A pretty sky" on frozenfractal.com, and it was shared on r/godot as "A pretty sky - including a neat lighting hack specific for Godot."
- Oct 17, 2026A post titled "Rendering pretty sky in Around The World game" appeared on daily.dev, and the blog post was submitted to Hacker News by user ibobev with 3 points.