Star Wars: Galactic Racer announced
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Star Wars: Galactic Racer announced

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The gist

Star Wars: Galactic Racer launched worldwide on PS5, Xbox Series X|S and PC on Oct 6, 2026.
Its roughly 70-person team is being cited as proof of Lucasfilm's smaller-partner model.

Background

Star Wars: Galactic Racer is an arcade racing game developed by Fuse Games, a studio reported to have a core team of roughly 70 to 75 people, with Lucasfilm Games and publisher Secret Mode. It revives the podracing subgenre Star Wars helped popularize decades ago, with the original Star Wars: Episode I Racer cited as a memorable example. The game arrives as licensed AAA titles face scrutiny over budget overruns and layoffs, making its small team size a central talking point. Lucasfilm Games, the official identity for all Lucasfilm gaming titles since 2021, has spent about five years rebuilding its reputation after a long run under a single exclusive publisher.

How it unfolded

  1. Jan 11, 2021Lucasfilm Games launched as the official identity for all Lucasfilm gaming titles.
  2. 2025The official reveal trailer for Star Wars: Galactic Racer aired at The Game Awards 2025.
  3. Jun 23, 2026Xbox Wire published a breakdown framing the title as podracing reimagined through a roguelite lens.
  4. Oct 6, 2026Star Wars: Galactic Racer launched worldwide on PlayStation 5, Xbox Series X|S and PC.
  5. Oct 19, 2026Lucasfilm Games VP and GM Douglas Reilly said the studio is courting both large and small partners; Fuse Games co-CEO Matt Webster said the team has ideas for the game's future but is listening to fan feedback first.
  6. Oct 22, 2026Fuse Games announced and released its first update, raising the max in-game party size from 3 to 6 players on console and PC.

Who’s saying what

Official
Lucasfilm Games VP and GM Douglas Reilly said the company is more flexible about who it takes pitches from, that good ideas can come from many places, and that "you don't have to necessarily be a top five publisher to make a Star Wars game."
Caution
Reilly also said Lucasfilm keeps a high quality bar and typically works with more experienced teams rather than new ones with no track record.
Support
Fuse Games said it shipped the party-size update quickly after players asked to share online multiplayer with more friends, and co-CEO Matt Webster said Star Wars "doesn't just disappear 3 weeks after launch."

Still unverified

Fuse Games' team size is given as "approximately 70 to 75 people" in multiple reports; one source notes the figure measures permanent in-house headcount, not the full roster of contractors. Post-launch DLC is described as "strongly indicated" based on hints, with Fuse Games saying fan feedback will drive key decisions.

Sources

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